From app idea to the App Store in 30 days.
The 30-Day Ship System is the exact process I use to build iPhone and Android apps with Claude Code and Expo, written for people who don't code. Rejections included.
$147 until 30 November 2026, 23:59 Istanbul time, then $197. 14-day refund.
$197. 14-day refund.
- CelestiaRejected. Guideline 4.3(b), Spam.
- PetPhaseLive on the App Store.
- Your appWaiting for review. Day 25 of 30.
App ideas tend to die in the same three places
AI can write the code now. What stops people is everything around the code.
The idea is too big
A first app has one job, which is to get finished. Chapter 2 has a test for shrinking your idea until you can build it in three weeks.
The bug loop
"Fix this." "Now that broke." "Fix that." Chapter 8 gives you a way out that doesn't ask you to read code.
The stores
Apple and Google have their own rules, and a review can cost you weeks. Plenty of courses stop before this part. Chapter 9 and the Rejection Fix Guide walk you through it, including what to do when the answer is no.
The other route is paying an agency $10,000 or more. Then you own an app, but not the skill to build the next one.
Who it's for
It's for you if
- You have an app idea and no developer: you're a founder, a freelancer, or a professional who knows one problem well.
- You've tried building with AI before and got stuck going round in bug loops.
- You'd rather own the skill than pay an agency.
It isn't if
- You want passive income. I don't promise it. Most apps get few downloads at first, and mine did too.
- You want it done for you. It takes about 5 to 10 hours a week, patience when things break, and following the steps in order.
What you get
10 chapters and 6 bonuses. Read them here on any screen, or download the whole course as a PDF. Every prompt and command has a copy button, checklists tick, and your progress saves as you go.
The course
- Can you really build an app without coding?
- Pick an idea small enough to finish
- Your setup
- Talking to Claude Code
- Building your first screen
- Design that doesn't look amateur
- Data, accounts and payments
- Fixing bugs when you can't read code
- App Store and Google Play submission
- Launch and first users
The bonuses
- App Idea Generator
A formula, 50 ideas sized for a first app, and a sheet that picks the winner in 10 minutes.
- The Master Build Prompt
One long, structured prompt that gets Claude Code to build most of version 1 by itself, then report back to you.
- 100 Claude Code prompts
Copy, paste, fill in the brackets. Grouped by build stage, so the right one is quick to find.
- Rejection Fix Guide
Look up what Apple or Google said, apply the fix, and resubmit with a note.
- Launch Kit
Checklists and templates for submission day and launch week.
- 30-Day Build Plan
What to do each day, with a buffer day each week for catching up.
The 30 days
- Week 1: chapters 1 to 4
Pick your idea, set up your tools and have your first conversation with Claude Code.
- Week 2: chapters 5 and 6
Your core screens run on your own phone, and they look like someone cared.
- Week 3: chapters 7 and 8
Add data, plus accounts or payments if version 1 needs them. Then find and fix what's broken.
- Week 4: chapters 9 and 10
Submit to both stores and get your launch plan ready.
- Day 8Your app is on your own phone
- Day 16The Android closed test starts
- Day 25You submit to the App Store
- Day 30You apply for Google Play production access
Most days are one task of about 20 to 60 minutes. What a plan can't promise is the stores' timing. Apple usually reviews in 1 to 3 days, sometimes longer, and a rejection adds a few more. Google asks new personal accounts to run a closed test with 12 testers for 14 days first, so your Android app will likely go live a couple of weeks after your iPhone one.
What I've shipped, and what got rejected
I'm Berk Kılıç, a developer with five years in finance and business planning behind me. I build my apps with Claude Code and Expo, and I've made most of the mistakes this course helps you avoid.
PetPhase
My first live app. It came from a problem I had myself, and it started with one core feature. Everything else came after.
Celestia
An astrology app I was proud of. Apple rejected it under guideline 4.3(b), "Spam", because the category was saturated. I appealed, and the answer came back almost word for word the same. Weeks went by. That's why the store chapter exists.
Placeholder for Berk: a screenshot of your shipped apps on your phone's home screen.
Placeholder for Berk: a screenshot of PetPhase's live App Store page, with a link to it.
Placeholder for Berk: a screenshot of the Celestia 4.3(b) rejection message.
Placeholder for Berk: real buyer quotes, once there are some. Nothing here is made up in the meantime.
The guarantee
If the course isn't right for you, email hello@ideatostore.app within 14 days of buying and I'll refund you in full. You don't need to give a reason.
Here's what I will promise: if you follow the steps, you will ship. Here's what I won't: shipping isn't the same as making money, and your first app is the one that teaches you the process. Refund policy.
What you'll need
- Any computerAlready ownedMac, Windows or Linux. Expo builds the iPhone version in the cloud.
- A phoneAlready ownedAndroid or iPhone, for testing.
- Claude Pro$20/monthIncludes Claude Code. Upgrade only if you hit its limits.
- Expo accountFree tierComes with a limited number of cloud builds each month.
- Apple Developer Program$99/yearFor publishing on the App Store and testing on an iPhone.
- Google Play developer account$25 onceFor publishing on Google Play.
On top of the course, that's $144 to get going for both stores, then $20 a month while you build and $99 a year to stay on the App Store. These prices can change, so check them before you pay.
The price
$147
Founding price, until 30 November 2026, 23:59 Istanbul time. Then it's $197.
$197
One payment, no subscription. All 10 chapters, all 6 bonuses and the PDF.
Buying opens soon. Once it does, Lemon Squeezy will handle the payment and email your license key straight after.
Questions
Do I need to know how to code?
No. You describe what you want, Claude Code writes it, and you check it on your phone. Your job is being clear about what the app should do.
Do I need a Mac?
No. Windows and Linux work too, because Expo builds the iPhone version on its own Macs in the cloud.
How much time does it take?
About 5 to 10 hours a week for four weeks. Fell behind? Each week has a buffer day, and the plan picks up from wherever you are.
Will my app be approved?
I can't promise that. Apple rejected one of mine. The course shows you how to avoid the common rejections, and what to do when one lands anyway.
Will my app make money?
I can't promise that either, and I'd be wary of anyone who does. Chapter 10 covers getting your first users. Most apps get few downloads at first.
Will it be live on both stores by day 30?
By day 30 it's submitted to both. Apple's review is usually a matter of days. New personal Google Play accounts apply for production access once their 14-day closed test ends, so Android will likely land a couple of weeks after iPhone.
How do I get into the course after buying?
Lemon Squeezy emails you a license key. Paste it on the unlock page. You can use it on your phone and your laptop, and signing out of a browser frees up its place.
How long do I keep access?
For as long as the course is online. It's a one-time payment, and you can download the whole course as a PDF to keep.
Can I see some of it first?
Something else?
Email hello@ideatostore.app.